Mobile Version   ·  Online Version   ·   Add us to your Safe Sender List
April 29, 2011
Content + Community
In this Issue:
File-Based Collaboration on "Community"
Tim Hetherington: Farewell and Thank You
Interview with David Dessel
"Rango" Rides Into the Wild West With NVIDIA Quadro

Featured Story

File-Based Collaboration on "Community"

By Jon Silberg
"The audience doesn't expect the norm from ‘Community,’" says Gary Hatfield, the show's director of photography. "One episode is about a paintball war, and then we're dealing with a character who might really be about to commit suicide. The world of ‘Community’ is a crazy, surreal place." The show's creator, Dan Harmon, and executive producers, including brothers Joe and Anthony Russo, have developed a shooting style that encourages directors to shoot multiple takes, allowing the actors to experiment and leaving room for some molding and shaping of the tone during the editing phase.

Expertise

Tim Hetherington: Farewell and Thank You

By Cynthia Wisehart
Halfway through the “Restrepo” screening at the DGA, I stepped out to check in on my sick daughter; she was OK, but still I briefly debated whether I should just head home. But I could not. I felt I was in the Korengal Valley in Afghanistan with those soldiers and I could not abandon them: No one gets to give up. So I went back inside. I appreciated the irony that in some small way, I was experiencing why soldiers go back to war, even as the film transformed my anti-war ideas from an intellectual conviction to a gut-level certainty.

Perspective

Interview with David Dessel

David Dessel wears many hats. He has been a director, cameraman, editor and After Effects artist for a long time. Working out of his boutique company, Metaphor Pictures in Manhattan, he has worked in many capacities on a wide range of commercials, Webisodes, music videos, corporate videos and just about any other kind of production you can name. Recent projects include spots for National Geographic, a Webisode series for Vaseline and a major production for Dell.

In Action

"Rango" Rides Into the Wild West With NVIDIA Quadro

Approximately 450 Industrial Light & Magic (ILM) artists located in San Francisco and Singapore worked on “Rango,” the new Paramount Pictures/Nickelodeon animated film directed by Gore Verbinski. Each artist was on a workstation equipped with NVIDIA Quadro solutions, where they benefited from the speed of the graphics processing unit (GPU) when using animation tools such as Autodesk Maya, along with a range of ILM's in-house applications.
CHANGE EMAIL  ·  UNSUBSCRIBE  ·  PREFERENCES  ·  ARCHIVES
ADVERTISEMENT

News
Modus Does "Super" Work on New James Gunn Comedy

Ant Farm and Zoic Studios Defy Gravity for "Inversion:" Game Trailer Sets Tone For Upcoming Release


ADVERTISEMENT