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February 15, 2011
Final Cut Pro Insider
In this Issue:
  Interview with Sean Riehl, owner of Real Bodywork
  One Fine Day designs eloquent video sequences for National Museum of American Jewish History
  LOOK FX and Imagineer Systems' mocha help create haunting VFX in "Black Swan"
  Stardust's slamdunk animation for adidas

TOP STORY

Interview with Sean Riehl, owner of Real Bodywork

By Jan Ozer
In my last article, I described how and when to use stories in DVD Studio Pro, with examples from the DVD that sparked the idea — Real Bodywork’s “Yoga Therapy for Back Pain.” In this article, I interview Sean Riehl, owner of Real Bodywork, as well as producer and editor of all DVDs sold by the company. Topics range from how to shoot for stories, how to produce for stories in Final Cut Studio, and how Sean encodes his DVDs to achieve 99.9999 percent problem-free operation ...

IN ACTION

One Fine Day designs eloquent video sequences for National Museum of American Jewish History

Designed to convey both a sense of grandeur of the time and ominous changes on the horizon, the live action footage — coupled with footage of actual artifacts from the museum such as fine crystal candelabras and chandeliers, and print content such as advertisements, illustrations and newspaper articles — was composited by the One Fine Day team using Adobe After Effects and edited using Final Cut Pro ...

LOOK FX and Imagineer Systems' mocha help create haunting VFX in "Black Swan"

LOOK’s effects for Darren Aronofsky’s “Black Swan” have been nominated for both VES and BAFTA awards for visual effects. While the VFX throughout the film were very sophisticated and complex, one shot in particular was more vexing than the team anticipated. In the scene, Natalie Portman is first experiencing the appearance of the swan-like skin; appearing first on her back and shoulders, creeping down her neck and up her arm. The image is a series of effects, combining feather quills and textured skin, along with dark make up that rapidly spreads across her skin ...

Stardust's slamdunk animation for adidas

Production company Stardust Los Angeles was tapped by 180 LA to give its latest brand campaign for adidas Basketball a retro urban, illustrative twist. Stardust handled all animation, including traditional cel animation overlaid on top of live-action footage, and edited and finished the campaign, which broke January and February in China, France and Spain. Stardust used Adobe After Effects for compositing, Apple Final Cut Pro for editing, Autodesk Maya for 3D modeling and animation, and handled clean-up in Autodesk Flame ...
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Briefing Room
Nice Shoes Launches remote color grading in Boston via Engine Room Edit

AJA and Avid partner to deliver full video I/O in Avid Media Composer 5.5 with AJA Io Express


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