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| December 17, 2007 | |
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Table of Contents
Game Audio Digital Edition Launches Fairlight Xynergi Audiokinetic Teams Up With Emergent 'Unreal Tournament 3' Where You Should Be The Business Empire That Is World of Warcraft
Wwise is a powerful and flexible audio solution for the video game industry. By streamlining production, it increases productivity and simplifies the development process, while allowing sound designers and audio programmers to create more immersive environments. All this at a price that makes Wwise an unbeatable value. www.audiokinetic.com/4105/try-wwise-now.asp ADVERTISEMENT
TalkBack Game Audio Digital Edition Launches We've all heard the figures. The $14 billion game industry long passed Hollywood numbers years ago, and there's no end in sight to this explosive growth. The game industry is big money and big business -- and audio is a major component. Yet no publication serves the audio-for-games market, until now. Welcome to Mix magazine's bi-monthly e-newsletter (in conjunction with our monthly digital edition), where we'll bring you the players, the projects, the products that you need to make your mark in this vast audio world. Let us know what you think by e-mailing us at mixeditorial@mixonline.com. ADVERTISEMENT
New Products Fairlight Xynergi The Xynergi Media Production Centre organizes and delivers a suite of all the media processing tools needed for high-end audio-for-video production in all widely used surround formats. The controller features self-labeling key switches that display full-color images, icons or text, and can support any type of language or icon-driven menu structure with an on-demand QWERTY keyboard. The controller also features eight touch-sensitive rotary controllers and multiple soft-keys arranged around a color-control zone known as the "pad." These can be used to support Xynergi's sophisticated mix automation system, as well as precise control over signal processing facilities such as multiband EQs, 3-stage dynamics, multidimensional panning and auxiliary sends. www.fairlightau.com
M-Audio Fast Track Ultra Purmagnetik BIG07 CoolIT Systems Workstation Cooler News You Can Use Audiokinetic Teams Up With Emergent Audiokinetic Inc. has joined the Emergent Game Technologies' Premier Partners program as the only audio premier partner; this agreements includes technical and commercial aspects that address the business and creative needs of game developers. Audiokinetic's Wwise is already integrated with Gamebryo, Emergent's game engine that has been used to craete games for the Wii, PLayStation 3, Xbox 360 and PC; this option is available to Gamebryo users now. The commercial side of the partnership is a strategic distribution agreement that enables Emergent to sell Wwise to its customers; Emergent can also sell a stand-alone version of Wwise to non-Gamebryo customers. More information on Audiokinetic and Emergent can be found at www.audiokinetic.com and www.emergent.net, respectively. Nintendo Starts Holiday Shopping Season Strong Nintendo DS (MSRP: $129.99) set a new all-time sales record for Thanksgiving week, eclipsing the previous mark of 600,000 Game Boy Advance systems sold during the same period in the United States in 2005. The 350,000 Wii (MSRP: $249.99) systems represent the highest one-week U.S. sales total outside of its launch week one year ago. Thirty-five percent of consumers said they plan to spend less than
they did last year, according to a survey conducted by Opinion Research
Corp. for the Consumer Federation of America and the Credit Union
National Association. Similarly, a USA Today/Gallup Poll showed
that 25 percent of Americans expect to spend less on gifts this year
than they did in 2006.
Kyd Composes 'Assassin's Creed' According to the game's producer, Jade Raymond, "We wanted the score to capture the gruesome atmosphere of medieval warfare but also be edgy and contemporary. Jesper not only achieved this balance, but also underlined the changes in gameplay and pacing in a way that immerses the player even further into the Assassin's Creed experience." Each setting within the game has its own theme and distinct musical identity. "I was inspired by the deep and engaging world of Assassin's Creed and working with the visionary team at Ubisoft Montreal was a fantastic experience," says Kyd. "It was truly refreshing to be given so much creative freedom for such a high-profile blockbuster title and I believe we took it to the max." The game is available in North America at the MSRP of $59.99 with the Limited-Edition priced at $69.99. For more information, visit assassinscreed.uk.ubi.com. Spotlight: Out Now 'Unreal Tournament 3'
Available through Nile Rodgers' Sumthing Else Music Works label,
Unreal Tournament 3: The Soundtrack (Epic Games) two-disc set
features more than 150 minutes of new tracks written and produced by Rom
Di Prisco and Jesper Kyd in a diverse range of modern electronic genres,
in addition to a number of remixed Unreal franchise classics. The
first-person shooter game returns to the PC and makes it debut on the
PlayStation 3. Making use of the Unreal Engine 3, players engage in
intense battles with other human players online or against Unreal
artificial intelligence. Check out Unreal Tournament 3 online at
www.unrealtournament3.com.
'Sudden Strike 3, Stranger' Sudden Strike 3: Arms for Victory takes place in more than six campaigns, where the largest of the maps is scaled to two kilometers square and takes an experienced player up to six hours to overcome. Stranger is a hybrid of RTS and role-playing. For more information, visit www.empireinteractive.com. Events Where You Should Be MIDEM, Cannes, France; January 27-31, 2008. Check out the "Music for Images" shared keynote between Jesper Kyd and Nitin Sawhney. www.midem.com Game Developers Conference, February 18-22, 2008; San Francisco. www.gdconf.com Game Design Expo, Vancouver, B.C.; January 19-20, 2008. Listen to keynote speakers Jay Weinland and CJ Cowan, who were part of the Bungie Studios team that worked on Halo 3. The two-day event will take place at Vancouver Film School, and also features lectures and panels by designers, producers and CEOs presenting topics ranging from "Console Wars" to "Digital Acting & Interactive Narrative to Game Audio." www.gamedesignexpo.com The Stats The Business Empire That Is World of Warcraft Let's do the math: 9 million subscribers (worldwide) paying an average of $15 per month? Folks, that's $135 million a month, which adds up to $1.62 billion per year -- you read that right. And that doesn't include the $40 to $50 users shell out to buy the game. How many movies generate that kind of money? Not very many, but the big picture here is that WoW is the first MMO to really be considered headed toward the mainstream. Mainstream equals big bucks: MMOs are being played by moms, kids, the elderly -- every kind of demographic you can think of. Check out the sound design by this top-selling game at http://www.mixonline-digital.com/mixonline/gameaudio2007sample/ -- Michel Henein |
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