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A Penton Media Publication
January 11, 2008

Table of Contents
January Digital Edition Available
Ilio Vienna Ensemble
Gaming Sales Boom In 2007, Fresh Figures Emerge
Where You Should Be


Wwise is a powerful and flexible audio solution for the video game industry. By streamlining production, it increases productivity and simplifies the development process, while allowing sound designers and audio programmers to create more immersive environments. All this at a price that makes Wwise an unbeatable value. www.audiokinetic.com/4105/try-wwise-now.asp
TalkBack

January Digital Edition Available
Hey, game lovers! Put that Wii remote down before you sprain a thumb again and check out the latest in Mix's new Game Audio digital magazine. This new monthly mag brings you behind the scenes on creating sounds for today's hottest titles, from Guitar Hero to Splinter Cell and Call of Duty, plus hot gear news, tech pages and spotlights on audio pros like you who've made it big. And if that's not enough to make you look, we've thrown in some cool giveaways, if you can find 'em! To check it out, click here!

Attention Game Sound Developers
We're guessing you didn't always work in videogames; we know a lot of you have roots in music and post. Tell us why you made the switch to the game world, and the name of the first title you worked on. E-mail us at mixeditorial@mixonline.com.

Take Our Poll!
What is your game platform of choice—Xbox, PlayStation, Nintendo/Wii or PC? Let us know by answering our poll at www.mixonline.com!




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New Products

Ilio Vienna Ensemble
This cross-platform (Mac/PC) software solution for hosting Vienna Instruments samples from Ilio (www.ilio.com) is a free download for all registered users. The stand-alone application features a mixer-like GUI and supports RTAS, Audio Units and VST sample formats. Features include total recall of orchestra setups, definable play ranges for multi-instrument setups, inserts for Audio Units and VST effects plug-ins, and flexible routing. Other features include eight ports with 16 MIDI channels each, panning and Power Panning for precise positioning and instrument naming. For efficient operation, the software offers a separated server solution that uses additional free memory, leaving host sequencer memory or memory used by additional Vienna Instruments plug-ins.

Ultrasone Pro Headphones
Showcasing at the upcoming Winter NAMM show are UltraSone's (www.ultrasoneusa.com) new headphone lines. The UltraSone HFI line now includes the HFI 580 and 780 models with new S-Logic-Plus™, an enhanced version of S-Logic™ based on the ear cup design of the company's limited-run Edition 9 headphones. HFI features include MU metal shielding, Logic-Plus, an aluminum nameplate and velvet transportation bag. Also, the Elite PRO 550, 650, 750 and 2500 models now all offer an aluminum nameplate, and semi-hard case for storage and transport of headphones and accessories.

Edirol M-16dx Version 2 Software
The M-16DX digital production console from Edirol (www.edirol.com) features 18 inputs, mixing, 24/96 processing, a 3-band sweepable EQ and three pro-quality effects. When run with the free V. 2 software upgrade, the unit can be used with Cakewalk SONAR and Apple Logic, allowing these DAWs to be controlled out of the box, with the knobs on the hardware mixer assigning to their equivalent software controllers. In Logic, for example, the M-16DX appears in the software's list of compatible controllers and the equivalent controls are tied together automatically once it's selected. The application can also be used to control other software such as Reason and Ableton Live through its MIDI Learn facility. This feature enables any user to make full use of the 54 hardware knobs and numerous assignable buttons on the mixer surface to control the functions of a variety of DAWs and virtual instruments.

Digidesign Eleven Plug-In
Digidesign's (www.digidesign.com) new guitar amp--emulation plug-in promises to provide access to a connoisseur's collection of vintage and modern amp sounds. The set offers selected emulations of modern amplifiers and speaker cabinets from Vox, Fender, Marshall, Mesa/Boogie and Soldano, as well as several custom Digidesign creations inspired by some of the most revered amplifier designs. Designers used a variety of techniques to capture cabinet resonance unique to each amp and speaker combination, and modeled speaker load and coupling with the power amp emulating the natural cabinet resonance produced when driving a speaker at different volumes. It is available in TDM ($595) and LE ($395) versions in RTAS and AudioSuite formats.




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News You Can Use

Gaming Sales Boom In 2007, Fresh Figures Emerge
The gaming industry enjoyed a fruitful 2007, according to figures emerging this week. Robbie Bach, president of Microsoft's Entertainment and Devices Division, hoisted healthy sales totals at the Consumer Electronics Show (CES) in Las Vegas, and Sony also disclosed strong results on its PlayStation console. For more, visit www.digitalmusicnews.com/stories/010107console.

Low-Fi D.I.Y.
An Intro to Circuit Bending

Since the beginning of micromusic/chip-tunes/circuit bending (see www.8bitcollective.org, www.micromusic.net or groups.yahoo.com/group/bendersanonymous for more info), the use of low-bit (2/4/8-bit) audio sources has been a way of combining new and old technology to create something new. Focusing in on a small medium within the microworld of low-bit music we have the classic GameBoy, aka the old gray brick. And this once-childhood icon (for those of us born in the '80s) is now being use to create energy-packed dance music. Using D.I.Y. programmed carts running programs such as LittleSoundSDJ and Nanoloop, the user can create his/her own videogame-sourced music while sitting on the couch!

The musical software has been created, but that still leaves hardware to be improved, and improved it was. With the knowledge of simple Pic programming, you can now sync (via MIDI timecode) these GameBoys, Commodore 64s, Ataris, etc. -- all via MIDI. Or go one step further and actually control the "synth" engine in the device via MIDI (MidiNES, www.wayfar.net), just like any other synth module you have in the rack. Although I recommend clearing at least two spaces in your rack for the old NES system to fit!

Logan Erickson (aka LameBoy) bases his music and electronic projects around the world of circuit bending and low-bit music. He is the founder of Benders Anonymous (an online circuit-bending community) and is a host on Micro Sound Dee Jay, a podcast dedicated to the low-bit music uploaded to www.8bitcollective.org.

IESD Parties at Todd AO
On December 5, 2007, the Interactive Entertainment Sound Developers (IESD) held its inaugural event at Todd AO studios in Santa Monica, Calif. The event was host to more than 50 sound designers, producers, directors and programmers, both in-house and freelance. The event was hosted by Soundelux DMG.

Scott Gershin (Soundelux), Scott Selfon (Microsoft), Gene Semel (Sony) and Dave Murrant (Sony) kicked off the evening with an introduction to IESD and an explanation of the organization. As the directors of IESD, they said that IESD is a branch of the Game Audio Network Guild that caters more specifically to professionals working in the field, and is poised to offer workshops, standards committees and other events to address the needs of the professionals working not only in game audio, but any interactive media.

Paul Lipson also stated that any interested parties not already in the Game Audio Network Guild should join to support the organization. Ideas were also requested for things the IESD could assist with, and a number of suggestions were tabled for further discussion.

EA audio director Paul Lackey gave a great demonstration about the sound design and sound integration for Medal of Honor: Airborne. He showed such techniques as multiple distance crossfades for weapons and other sounds that yielded very dramatic results. Thirty-six microphones were used in the recording sessions to achieve these crossfade variations.

For more information on IESD, visit www.audiogang.org.

Emergent Games Inks Deal With Sony Online
Emergent Game Technologies announced that Sony Online Entertainment LLC has selected Gamebryo to create leading titles for the PlayStation Network. The first games under development on Gamebryo are based on gameshow IPs and are scheduled to launch prior to the Game Developers Conference in February 2008.

"Our relationship with SOE aligns Emergent with the exploding casual, online games market and further demonstrates the range of leading entertainment properties and platforms that Gamebryo is capable of supporting. We are thrilled that SOE has chosen us as a technology provider for their studio," said Geoffrey Selzer, CEO of Emergent. "Gamebryo gives SOE's studio the flexibility to design a complete range of titles to address the millions of gamers currently active on the network."

"Gamebryo gives us a great deal of flexibility in creating downloadable titles for the PlayStation Network," said Shalom Mann, senior VP, SOE. "The codebase provides a solid foundation for our Downloadable Games Framework that allows us to bring a variety of different types of games to the PlayStation Network in a fraction of the time had we coded the base engine ourselves."



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Events

Where You Should Be
MIDEM, Cannes, France; January 27-31, 2008. Check out the "Music for Images" shared keynote between Jesper Kyd and Nitin Sawhney. www.midem.com

Game Developers Conference, February 18-22, 2008; San Francisco. www.gdconf.com

Game Design Expo, Vancouver, B.C.; January 19-20, 2008. Listen to keynote speakers Jay Weinland and CJ Cowan, who were part of the Bungie Studios team that worked on Halo 3. The two-day event will take place at Vancouver Film School, and also features lectures and panels by designers, producers and CEOs presenting topics ranging from "Console Wars" to "Digital Acting & Interactive Narrative to Game Audio." www.gamedesignexpo.com

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