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| A Penton Media Publication | |
| January 11, 2008 | |
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Table of Contents
January Digital Edition Available Ilio Vienna Ensemble Gaming Sales Boom In 2007, Fresh Figures Emerge Where You Should Be
Wwise is a powerful and flexible audio solution for the video game industry. By streamlining production, it increases productivity and simplifies the development process, while allowing sound designers and audio programmers to create more immersive environments. All this at a price that makes Wwise an unbeatable value. www.audiokinetic.com/4105/try-wwise-now.asp TalkBack January Digital Edition Available Hey, game lovers! Put that Wii remote down before you sprain a thumb again and check out the latest in Mix's new Game Audio digital magazine. This new monthly mag brings you behind the scenes on creating sounds for today's hottest titles, from Guitar Hero to Splinter Cell and Call of Duty, plus hot gear news, tech pages and spotlights on audio pros like you who've made it big. And if that's not enough to make you look, we've thrown in some cool giveaways, if you can find 'em! To check it out, click here!
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News You Can Use Gaming Sales Boom In 2007, Fresh Figures Emerge The gaming industry enjoyed a fruitful 2007, according to figures emerging this week. Robbie Bach, president of Microsoft's Entertainment and Devices Division, hoisted healthy sales totals at the Consumer Electronics Show (CES) in Las Vegas, and Sony also disclosed strong results on its PlayStation console. For more, visit www.digitalmusicnews.com/stories/010107console. Low-Fi D.I.Y. The musical software has been created, but that still leaves hardware to be improved, and improved it was. With the knowledge of simple Pic programming, you can now sync (via MIDI timecode) these GameBoys, Commodore 64s, Ataris, etc. -- all via MIDI. Or go one step further and actually control the "synth" engine in the device via MIDI (MidiNES, www.wayfar.net), just like any other synth module you have in the rack. Although I recommend clearing at least two spaces in your rack for the old NES system to fit! Logan Erickson (aka LameBoy) bases his music and electronic
projects around the world of circuit bending and low-bit music. He is
the founder of Benders Anonymous (an online circuit-bending community)
and is a host on Micro Sound Dee Jay, a podcast dedicated to the
low-bit music uploaded to www.8bitcollective.org.
IESD Parties at Todd AO Scott Gershin (Soundelux), Scott Selfon (Microsoft), Gene Semel (Sony) and Dave Murrant (Sony) kicked off the evening with an introduction to IESD and an explanation of the organization. As the directors of IESD, they said that IESD is a branch of the Game Audio Network Guild that caters more specifically to professionals working in the field, and is poised to offer workshops, standards committees and other events to address the needs of the professionals working not only in game audio, but any interactive media. Paul Lipson also stated that any interested parties not already in the Game Audio Network Guild should join to support the organization. Ideas were also requested for things the IESD could assist with, and a number of suggestions were tabled for further discussion. EA audio director Paul Lackey gave a great demonstration about the sound design and sound integration for Medal of Honor: Airborne. He showed such techniques as multiple distance crossfades for weapons and other sounds that yielded very dramatic results. Thirty-six microphones were used in the recording sessions to achieve these crossfade variations. For more information on IESD, visit www.audiogang.org. Emergent Games Inks Deal With Sony Online "Our relationship with SOE aligns Emergent with the exploding casual, online games market and further demonstrates the range of leading entertainment properties and platforms that Gamebryo is capable of supporting. We are thrilled that SOE has chosen us as a technology provider for their studio," said Geoffrey Selzer, CEO of Emergent. "Gamebryo gives SOE's studio the flexibility to design a complete range of titles to address the millions of gamers currently active on the network." "Gamebryo gives us a great deal of flexibility in creating downloadable titles for the PlayStation Network," said Shalom Mann, senior VP, SOE. "The codebase provides a solid foundation for our Downloadable Games Framework that allows us to bring a variety of different types of games to the PlayStation Network in a fraction of the time had we coded the base engine ourselves." ADVERTISEMENT
Events Where You Should Be MIDEM, Cannes, France; January 27-31, 2008. Check out the "Music for Images" shared keynote between Jesper Kyd and Nitin Sawhney. www.midem.com Game Developers Conference, February 18-22, 2008; San Francisco. www.gdconf.com Game Design Expo, Vancouver, B.C.; January 19-20, 2008. Listen to keynote speakers Jay Weinland and CJ Cowan, who were part of the Bungie Studios team that worked on Halo 3. The two-day event will take place at Vancouver Film School, and also features lectures and panels by designers, producers and CEOs presenting topics ranging from "Console Wars" to "Digital Acting & Interactive Narrative to Game Audio." www.gamedesignexpo.com |
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